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Kraft2727 ® Пол: Стаж: 12 лет Сообщений: 2755 |
-Door Kickers-
-• Год выпуска: 20 октября 2014
• Жанр: Strategy (Real-time / Tactical) / Top-down • Разработчик: KillHouse Games • Издательство: KillHouse Games • Тип издания: RePack • Язык интерфейса: Английский • Язык озвучки: Английский • Таблэтка: Вшита (SKIDROW)- • Операционная система: Windows XP/Vista/7 • Оперативная память: 2 GB (minimum) / 4 GB (recommended) • Процессор: Intel Pentium IV 2.6 GHz or equivalent / Intel Core 2 Duo or AMD Athlon 64 X2 5600 • Видеокарта: Any graphics adapter with OpenGL 2.0 support /NVidia Geforce 9xxx / AMD Radeon HD / IntelHD series or better • Звуковое устройство: совместимое с DirectX 9.0 • Свободного места на жестком диске: 2 GB- -Door Kickers - инновационная тактическая стратегия в реальном времени, где вы будете участвовать в боевых операциях, управляя отрядом спецназа! Выбирайте экипировку, анализируйте ситуацию, планируйте каждый шаг своих бойцов, и постарайтесь освободить заложников живыми! Игра является 2D тактической стратегией в реальном времени и посвящена штурмовой группе быстрого реагирования SWAT. В игре реализована возможность составить план операции, выбрать оборудование и обмундирование, осуществлено управление несколькими бойцами сразу, а также свободная пауза, поставив игру на которую, вы можете спокойно распланировать свое следующее действие. Это не все, KillHouse Games обещают и нелинейные уровни, и редактор миссий, и даже последующий после релиза мультиплеер. - ☐ Ничего не вырезано / не перекодировано ☐ Версия игры - 1.0.0 полная steam-версия ☐ Время установки ~ 2-3 минуты ☐ Релиз группы RG Games ☐ -------------------------------------------------------------------------- 1.0.0 (Steam-Release) -------------------------------------------------------------------------- Features: - Campaign mode. - New scenario: Dope Raid. - Multi-storey maps. - Random killhouse generator + over 90 new random house layouts. - Over 50 new maps (in campaign, single and random combined). - New door types: grating doors / padlocked doors. - New item: bolt cutter. - New item: breaching kit. - Silenced handguns. - Can copy/paste/default equipment for each class. - Improved loading time. - Enemies start with their weapons lowered, until alerted. - New music. - Loading screens with tips&tricks. - Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path. - Added stretch-to-fit video option (for monitors that are not 16:9). - Separate volume option for for ambient sounds. - Improved weapon/trooper stats to better account for their performances. - Added "reset progress" option. - Countless other small changes, tweaks and overall improvements. Fixes: - Fixed items showing up randomly on random maps. - Fixed uppercase letters not working on OSX. - Fixed wall shadows showing up in editor. - Global statistics are no longer incremented when watching replays. - Fixed stars not adding after finishing new maps. - A bug where troopers could go through doors without opening them. - Right-click menus outside of screen bounds. - Tazer sometimes not shooting. - Sniper now kills all enemy types with one shot. - Sometimes exporting replays to video without sound. - Ambient sounds playing at full volume no matter of you location in the map. - Troopers stuck with playing the "use hidden camera" animation all the time. - Grenade trajectory looking OK but grenade hitting wall. - Sounds sometimes getting cut while in a very busy scene. - Removed single plan / single trooper challenges from maps where it couldn't be done. - Breaching/opening doors when behind walls. Modding / Structure changes: - FOV can be modified per any weapon/item. - Challenges are now configurable for each map. - Can publish new maps to Steam Workshop directly from the editor. - Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns). - Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do). - Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml). -------------------------------------------------------------------------- 0.1.3 (Beta 2) -------------------------------------------------------------------------- Features: - Can throw grenades around corners. - New item: dynamic hammer. - New item: lockpick machine. - New enemy: Grenadier Glen (does exactly what the name says). - Controls change: single-clicking on a SWAT toggles a wait/resume waypoint. - 4 new maps. - GoCode chaining: GoCodes of the same type are no longer activated all at once, therefore you can use the same gocode multiple times along a path. - Can now edit the names of your troopers. - Added official/downloaded/editor filters to the single missions menu. - Can now create entire maps from inside the editor (adding walls, editing parameters). Painting backgrounds is not yet available though. - Decreased loading time. - Improved SWAT AI. Fixes: - No longer auto-opening doors after lockpicking. - Activating door waypoints ahead of time. - No-pause challenge not working as intended. - Fixed unable to pre-plan more than 4 flashbangs, where the trooper would only throw the first two. - A bug with the saved plan diverging from the initial one. - Crash when changing waypoint from flashbang to secondary weapon. - Persistent orientation (strafe) waypoints being invalidated when activating a gocode. - Bug where you could drag the path through walls in some situations. - In some hardware configurations the game would not start on Linux even though the minimum requirements were met. - Trooper getting blocked when changing weapons very close to a door. - Trooper incorrectly waiting on a trooper that was in turn waiting on a door. - Tazed/stunned enemies now recover with their weapon lowered. - Can now shoot tazer over tazed enemies. - Input issue on Linux where mouse commands would get lost. - Enemies no longer block hidden-camera input when very they are underneath it. - VIPs can no longer arrest suspects or disarm bombs. - Changing from spycamera to flashbang no longer disables the waypoint. - A rare replay desynchronization bug. Modding / Structure changes: - Warning: If your mod overwrites menus.xml or customization.xml, make sure to update it, since it may no longer work! - Added smoke effect to grenades, therefore mods overwriting equipment.xml should update it, though everything will still work OK without it. - Can now upload mods larger than 100 MB to Steam Workshop. - Added door break sound for dynamic hammer. If your mod implements locked doors, you should update it. - When uploading/updating a mod on Steam Workshop, the log will be displayed on screen. -------------------------------------------------------------------------- 0.1.2 (Post-Beta) -------------------------------------------------------------------------- Fixes: - Crash when deleting a path. - Crash when changing between mods. - Upside-down movie when exporting from replays. - Resolutions with refresh rates below 59hz not taken into consideration. Other: - Pressing any key skips the initial KHG logo. - No longer waiting for a key press before going to the main menu. -------------------------------------------------------------------------- 0.1.1 (Beta) -------------------------------------------------------------------------- Fixes: - Fixed single-man challenge not working -------------------------------------------------------------------------- 0.1.0 (Beta) -------------------------------------------------------------------------- Features: - Innate abilities + trooper ranking: each new trooper is assigned a random set of abilities. These are leveled up each time the trooper gets promoted. - Challenges: in addition to the 3-star system, you can now complete challenges for each level. - Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature (https://www.youtube.com/watch?v=X5P849j6q5c). - New gocode: "Wait for clear". Trooper will not advance on the path until all visible enemies are dealt with. - Potential waypoints: can now trigger actions from a distance. - Unlockable items: items are now unlocked using the Stars currency. - Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your roster. - Doctrine points are now gained by leveling up your entire roster, instead of trooper promotions. - 8 new firearms. - 3 new armor types. - 8 new maps. - Many improvements to enemy AI. - Line of sight preview when drawing a path. - Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners. - Feedback for the range of all sounds. - Added indicators for shield area of cover. - Added enemy tooltips that show their equipment and intentions. - When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered. - Added curious/alerted indicators for enemies in relation to the sounds you make. - The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them. - Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database). - Can now change resolution from the in-game video options. - Support for more .wav formats. Previously an unknown format would crash the game. - Added reverb sound effects (wip). - Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.). - Graphical updates to many maps, including the training ones. - Improved overall graphics. - Can now disable map zooming/panning from the options menu. - Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy. - Selecting between paths that are over-imposed is now much easier. - It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom. Fixes: - Fixed the 50 mods limit downloaded from Steam. - The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster). - A crash that would sometimes happen after enabling/disabling mods and playing a game. - Mods are no longer deleted after starting the game in offline mode. - Deploy slots no longer look weird on very large screen resolutions. - Flashbangs that could sometimes kill an enemy if they hit him. - Too many trooper radio sounds in replays. - A bug where shields would not stop bullets coming from grazing angles. - Snipers can no longer target VIPs. - A bug where modded weapons would show up more than one time in the equipment menu. Modding / Structure changes: - When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop. - Can now use additional breaching charge types on a door. - Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192. - Added more rendering layers (can now control which item renders on top of what item with more precision). - All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update. - All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version. - All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml. - Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics). - Crowbar/lock-picks added to the equipment items and can now be modded. -------------------------------------------------------------------------- 0.0.103 -------------------------------------------------------------------------- Modding / Structure changes: - Can update mods on Steam Workshop - Mods will try to auto-activate the first time they're downloaded from Steam Workshop - Mod file conflicts are shown in log.txt - The individual sounds/entities/firearms/firearmattacktypes/abilities are now overwritten when found in another mod with the same name - Mouse scroll for mods menu - Game now reads mods from a local mods/ subfolder - Fixed editor saving maps/thumbnails in the wrong folder - Auto delete local mod when unsubscribed/deleted from Steam Workshop - Steam Workshop loading is done on the loading screen so that you get some feedback Features: - Can no longer scroll farther than the map's borders - Added backwards compatibility versions for replays: replays still work for minor version changes Fixes: - Fixed missing windows/doors on some video cards (OpenGL issue) - Fixed sometimes losing unused skill points when quitting the game - Fixed a crash that would happen when a bullet would go through more than 4 windows -------------------------------------------------------------------------- 0.0.102 -------------------------------------------------------------------------- Fixes: - Fixed not being able to activate more than 1 mod at a time - Fixed mods sometimes getting uploaded with a wrong name - Corrected a couple of typos in the skill tree Modding / Structure changes: - Game now reads mods from a local mods/ subfolder -------------------------------------------------------------------------- 0.0.101 -------------------------------------------------------------------------- - Fixed a crash related to mods - Mods don't automatically lose compatibility when changing game version. We now have a version compatibility list. -------------------------------------------------------------------------- 0.0.100 -------------------------------------------------------------------------- Features: - Bigger maps (zoom/scroll enabled for all maps) - New scenario type: Protect the VIP - Three new enemy types (Operator Orville, Juggernaut Emil, Assassins) - Three new maps - Improved enemy/SWAT AI - Export replays to video - Modding support + in-game mods menu - Steam Workshop support - Can resume a game anytime during a replay - Added enemy ghosts for last visible location Other: - Added maxFPS and vertical-sync in options.xml - Improved FPS / loading time - Game size reduced significantly (due to compressed textures) - Can now hide the HUD while playing; not yet in replay mode - Multiple graphics improvements - rebalanced armor types - rebalanced 9mm and .40 caliber vs .45 caliber pistols - New sounds - game now loads .dds files in addition to .tga and .png - new door types added – elevator and bus doors Fixes: - Can no longer be heard through walls when picking locks - Fixed a couple of replay-desync bugs - Fixed some ambient sounds that were too loud (plus bugs, crashes, etc) Modding / Structure changes: - changed location of single mission and RMG repositories - the distance at which shots are heard is now specific to each weapon - the noise distances for stealthily opening a door vs kicking it down are now configured separately. -------------------------------------------------------------------------- 0.0.91 -------------------------------------------------------------------------- Features: - None, it's a quick-fix patch Fixes: - Problem with selecting door waypoints - Unable to setup breaching charges when you had x2 breaching charges - Hidden camera setup animation is no longer loopable -------------------------------------------------------------------------- 0.0.90 -------------------------------------------------------------------------- Features: - New scenario type: Arrest warrant - Armor - Stinger grenades - Tazer gun - New maps - New shields + improved shield mechanics - 1/2 playback speed for replays - New trooper skins + better animations - Graphics improvements - Improvements to enemy/swat AI Fixes: - Previous weapon is now remembered after doing a door breach - Fixed some issues with snipers - Fixed unable to breach with shotgun as secondary weapon when activating potential waypoint - Trooper stats are no longer updated when viewing replays - Fixed invisible walls on very large screen resolutions - Fixed immortal troopers - Sniper bullets go through covers now -------------------------------------------------------------------------- 0.0.80 -------------------------------------------------------------------------- Features: - Shield trooper class - Snipers (off map asset available in select missions) - Windows - Troopers gain XP and advance in rank (though nothing to do with that, yet!) - Better enemy AI + pathfinding - Added "open replays folder" option + replays file name - Improvements on trooper control Fixes: - Trooper statistics are no longer updated after watching a replay - Less sounds overlapping in replays - Stealth Class no longer kicks doors - Silenced weapons are no longer heard through walls - Flashbang target no longer resets to default when setting a gocode - Fixed a bug where a dead trooper would not be replaced - Fixed a bug where completing HostageRescue on a mission with more than 1 rescue zone would not end mission - Fixed playing "Aborting" sound after shotgun-breaching a locked door - Fixed a couple of crashes, tweaked some stuff and in general improved the game in too many ways to mention here. -------------------------------------------------------------------------- 0.0.70 -------------------------------------------------------------------------- Features: - Replays - Six (6) new maps - Major improvement to enemy AI - New animations for troopers/enemies (replaced old ones entirely) - Added "Delete" option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise - Replaced dead troopers now spawn with the dead troopers' inventory - Added personalized portrets for the Stuff of Legends price tier - Editor improvements - Improvements to the random mission generator - Various gameplay/control/graphics improvements - Can use secondary weapons for beaching (modding request) Fixes: - Moved game files on Linux from ~home/DoorKickers to ~home/.local/share/DoorKicker - Game should run smoother on older hardware - Fixed a crash from 0.0.60 - Fixed accuracy being incorrectly calculated for shotguns - Fixed a bug where troopers' names were not visible -------------------------------------------------------------------------- 0.0.60 -------------------------------------------------------------------------- Features: - Breacher class and Shotguns added - Shotgun breaching now possible - repreaches Mechanical breaching where appropriate - Stealth class and Suppressed firearms added - Lock picking. Can be heard by enemies at short range. - Mission Editor - 3 new pistols - 7 new Semi-Auto/Auto weapons - 3 shotguns - 4 new single mission maps - 2 new random maps - Improvements to old maps - Improved the random mission generator - Improved enemy AI - New enemy AI: Sawn Off shotgunner - Troopers now holster the current weapon while operating devices (defusing bombs, lockpicking etc.) - Smoother path drawing around corners - Enemy Stun/reload icons are no longer visible in fog of war - Tooltips are now flipped when cut-off by the edge of the map - Improved visual effects (debris, burn marks, muzzle flash lights etc.) Modding / Structure changes: - Simplified new map creation; Background Entity no longer needed, texture directly referenced in mission file - changed location of single mission and RMG repositories - Differentiated Speed Reload vs Tactical Reload times for weapons Fixes: - Fixed flashbang trajectory showing different path that the actual one - Can no longer operate devices from behind walls/doors - You must now have LOS with an object in order to be able to interact with it - Fixed sometimes losing rclick orientation tracking - Fixed a bug where the path would not be highlighter while dragging it - Fixed some crashes -------------------------------------------------------------------------- 0.0.50 -------------------------------------------------------------------------- Features: - Inventory customization. - Random mission generator (first version). - Persistent trooper roster. - Cover system: now visible with graphical indicators for the direction of the cover, also works as intended (as opposed to previous versions). - Can now switch between primary/secondary weapons. - New ambiental music tracks and win/lose jingles. - Improved AI targeting, where now partially-covered enemies will be correctly targeted only on their visible body part. - Better enemy AI. - New maps. - Many improvements/fixes on the firearms' shooting methods. - Improved deploy screen usability. - Choosing "Delete" from the rclick menu on a trooper now deletes the current action plus the entire path. - "Reload" and "Switch weapon" waypoints now block movement until they are completed. - Various improvements on the in-game editor. - Added more "How to Play" slides. - Firearms are now fully moddable (can add more weapons at will). - Added the in-game news section to the Linux version as well. - Keys are now shown in the options menu, however they cannot be edited yet. Fixes: - Many fixes that would be seen as significant delays in the AI's targeting. - Can no longer rotate trooper while disarming bomb, placing a breaching charge or using the spy camera. They will now face the action at hand. - Damage was sometimes incorrectly calculated, which resulted in a much more than intended perceived randomness. - Fixed game not starting on some Windows XP versions (normaliz.dll error). - When playing in a resolution below 1366x768, the game no longer crashes and burns. - Fixed OpenGL-related crash on older hardware. - Fixed AI going through walls. - Fixed Linux multi-monitor bug. - Fixed resolution not changing after switching monitors or changing desktop resolution. - No more impossible-to-kill enemies on the airplane level. - Friendly fire is now disabled. -------------------------------------------------------------------------- v 0.0.44 -------------------------------------------------------------------------- Fixes: - fixed an OpenGL crash that would happen on some hardware configurations - fixed Steam SHIFT+TAB locking in-game input -------------------------------------------------------------------------- v 0.0.43 -------------------------------------------------------------------------- Features: - added one more ambiental music track Fixes: - fixed crash when MSI Afterburner was turned on (or other third-party apps tinkering with the game’s display) - fixed crash/”minimum requirements fail” on some video cards - fixed troopers getting stuck after defusing a bomb - fixed infinite weapon shuffle (the trooper would no longer equip his weapon when taking damage while throwing a flashbang) - fixed a bug where the grenade trajectory would remain on-screen forever - fixed interaction waypoint showing up for already rescued hostages - number of deployed troopers text moved to the HUD bar for better visibility - changed waypoints’ tooltips for more clarity - fixed waypoint showing up in lower left corner when cursor was blocked -------------------------------------------------------------------------- v0.0.42: -------------------------------------------------------------------------- Features: - Added realistic shooting methods. - SWAT now wait for flashbangs to explode before proceeding on their path. - SWAT now wait on doors if there is a flashbang being thrown through that door. - SWAT better stacking at doors. - Added an in-game “News” panel where you will be notified of new updates and/or community news. - Greatly improved FPS on older video cards (and newer ones as well). - Distance is now shown when rclick-dragging. - Game loads fasters now. - Added new ambiental music. Bugs & Fixes: - Fixed corners bug (again): when close to a corner, an enemy could shoot you but you could not see him (and viceversa). - Fixed flashbang trajectory not being correctly calculated in some situations. - Fixed some old video drivers compatibility problems. - Fixed an enemy AI going through walls. - Fixed tooltips still showing after mission ending. -------------------------------------------------------------------------- v0.0.41: -------------------------------------------------------------------------- Features: - Well, the Trooper Deploy screen is in the game, hope that’s already clear? - Go Codes can now be combined with actions: detonate doors on GoCode, throw grenades on GoGode etc. - New maps, including the first House Call map. - Added ambiental sounds to maps. - Persistent orientation waypoint/side-stepping: Ctrl+RClick drag on a trooper or on a waypoint and he will keep looking in that direction until ordered otherwise. - Friendly AI: troopers will now investigate the direction they are attack from. - Enemy AI improvements: new patrol/investigation strategies. - Added graphical representation for the flashbang grenade’s effect falloff. - Modified grenade physics (explosion time will be adjusted dynamically depending on distance to target). A minimum explosion time still remains. - Current trooper’s path is now highlighted in relation to the others. - When drawing a path, a potential action waypoint will be shown on the objects you can interact with, letting you know the position from which you can interact with them. - Easier to tweak paths: just naturally click and drag on the path to adjust from that point. - GoCodes can be triggered with 1/2/3 keys as well as the a/b/c keys. - Trackpad-friendly controls: the SHIFT key is converted to right-click (feedback is appreciated) - New HUD + many other graphical improvements. - Door spy camera can now be moved freely while in paused mode (based on communities’ voting). - The detailed statistics for a completed map are now saved and displayed when clicking on the stars button. - Added global statistics in the main menu. - When selecting a trooper, his field of view bounds will be displayed. - Detailed statistics are now displayed on the mission failed screen as well. - Detonation button is now CLEARLY a button (also changed tooltip). - Multiple graphics optimizations, FPS increase on older GPUs. - The detailed statistics for a completed map are now saved and displayed when clicking on the stars button. - An “improved result” message is now displayed when doing better than your previous result. Bugs Fixes: - Corners bug: when close to a corner, an enemy could shoot you but you could not see him (and viceversa). - Fixed a bug where the enemy AI would just stand there and do nothing while getting shot at. - Fixed cover objects (furniture/cars etc.) stopping bullets even though you were not near them. - Improved/fixed interaction with doors. - Fixed a bug with incorrect data shown in the detailed statistics screen. - Trooper no longer stops walking when changing his path. - Editor: added snap to grid (+/-) and 90 degree rotation (ctrl+lclick+rclick). - Fixed a crash. - Multiple other fixes. -------------------------------------------------------------------------- v0.0.31: -------------------------------------------------------------------------- - MacOSX and Linux support - Mission results (Stars) are now stored and displayed for each level - Detailed statistics after each mission - Can now delete portions of the path by right-clicking anywhere on it and selecting "Delete" - Added in-game epic music - Added options menu (only Sound/Gore are configurable for now) - Multiple improvements for Menus/Hud - Better looking graphics for maps - Fixed some crashes that were very common in the previous version (thanks for the crash reports!) - Fixed a bug where troopers would not respond to commands - Added shortcut for FPS display - F8 -------------------------------------------------------------------------- v0.0.30: -------------------------------------------------------------------------- - Action waypoints: can add waypoints anywhere on the path, Right Click on the path - Aim Points: Can order troopers to "look this direction" at specific points, Right Click + Drag on waypoints - Go Codes: you can now synchronize your team using "Hold for Go Code" waypoint action - Door breaching: Locked doors - blow them up (needs setup) or use manual breaching (instant but noisy) - Trooper status: ammo/inventory/injuries are now displayed on each trooper's tooltip - RollCall trooper names: bought the game with the Roll Call (or above) tier? Your name is now in the game! Feature to be improved in next versions with persistent squads! - Limited number of flashbangs/breaching charges, you'll have to think more strategically from now on. - New maps - Gameplay and visual improvements to existing maps - New game mode - Stop Imminent Execution - you have a very limited time to reach the key hostage and save him - New enemy - AK47 baddie - deadly rifle, but semi-auto only and handicapped by poor sight system - New voices/sounds with more variations - Many other technical and gameplay improvements and fixes -------------------------------------------------------------------------- v0.0.21: -------------------------------------------------------------------------- FIXES - fixed a bug where the game would not start event though the minimum requirements were met - fixed a rare crash -------------------------------------------------------------------------- v0.0.2: -------------------------------------------------------------------------- Alpha Released ☐ 1 Установить ☐ 2 Играть)) |
26-Ноя-2014 22:12 (спустя 1 месяц 5 дней)
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