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Door Kickers (KillHouse Games) (2014) (Strategy) (ENG) [RePack] by RG Games

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Создавать темы 21-Окт-2014 14:38

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-Door Kickers- -• Год выпуска: 20 октября 2014
• Жанр: Strategy (Real-time / Tactical) / Top-down
• Разработчик: KillHouse Games
• Издательство: KillHouse Games
• Тип издания: RePack
• Язык интерфейса: Английский
• Язык озвучки: Английский
• Таблэтка: Вшита (SKIDROW)-
• Операционная система: Windows XP/Vista/7
• Оперативная память: 2 GB (minimum) / 4 GB (recommended)
• Процессор: Intel Pentium IV 2.6 GHz or equivalent / Intel Core 2 Duo or AMD Athlon 64 X2 5600
• Видеокарта: Any graphics adapter with OpenGL 2.0 support /NVidia Geforce 9xxx / AMD Radeon HD / IntelHD series or better
• Звуковое устройство: совместимое с DirectX 9.0
• Свободного места на жестком диске: 2 GB- -Door Kickers - инновационная тактическая стратегия в реальном времени, где вы будете участвовать в боевых операциях, управляя отрядом спецназа!
Выбирайте экипировку, анализируйте ситуацию, планируйте каждый шаг своих бойцов, и постарайтесь освободить заложников живыми!
Игра является 2D тактической стратегией в реальном времени и посвящена штурмовой группе быстрого реагирования SWAT.
В игре реализована возможность составить план операции, выбрать оборудование и обмундирование, осуществлено управление несколькими бойцами сразу, а также свободная пауза, поставив игру на которую, вы можете спокойно распланировать свое следующее действие. Это не все, KillHouse Games обещают и нелинейные уровни, и редактор миссий, и даже последующий после релиза мультиплеер.
-

Ничего не вырезано / не перекодировано
Версия игры - 1.0.0 полная steam-версия
Время установки ~ 2-3 минуты
Релиз группы RG Games

--------------------------------------------------------------------------
1.0.0 (Steam-Release)
--------------------------------------------------------------------------
Features:
- Campaign mode.
- New scenario: Dope Raid.
- Multi-storey maps.
- Random killhouse generator + over 90 new random house layouts.
- Over 50 new maps (in campaign, single and random combined).
- New door types: grating doors / padlocked doors.
- New item: bolt cutter.
- New item: breaching kit.
- Silenced handguns.
- Can copy/paste/default equipment for each class.
- Improved loading time.
- Enemies start with their weapons lowered, until alerted.
- New music.
- Loading screens with tips&tricks.
- Improved path-editing when multiple paths are over-imposed: press SHIFT for locking on a single path.
- Added stretch-to-fit video option (for monitors that are not 16:9).
- Separate volume option for for ambient sounds.
- Improved weapon/trooper stats to better account for their performances.
- Added "reset progress" option.
- Countless other small changes, tweaks and overall improvements.
Fixes:
- Fixed items showing up randomly on random maps.
- Fixed uppercase letters not working on OSX.
- Fixed wall shadows showing up in editor.
- Global statistics are no longer incremented when watching replays.
- Fixed stars not adding after finishing new maps.
- A bug where troopers could go through doors without opening them.
- Right-click menus outside of screen bounds.
- Tazer sometimes not shooting.
- Sniper now kills all enemy types with one shot.
- Sometimes exporting replays to video without sound.
- Ambient sounds playing at full volume no matter of you location in the map.
- Troopers stuck with playing the "use hidden camera" animation all the time.
- Grenade trajectory looking OK but grenade hitting wall.
- Sounds sometimes getting cut while in a very busy scene.
- Removed single plan / single trooper challenges from maps where it couldn't be done.
- Breaching/opening doors when behind walls.
Modding / Structure changes:
- FOV can be modified per any weapon/item.
- Challenges are now configurable for each map.
- Can publish new maps to Steam Workshop directly from the editor.
- Equipment.xml is now split into 4 different xmls (items, pistols, rifles, shotguns).
- Can now update mods if you have more than 50 published mods (special dedication to RedPanda for giving us extra work to do).
- Can now modify/add new portraits (data/config/user_list.xml can be modified/added to by using filesystem_mount.xml).
--------------------------------------------------------------------------
0.1.3 (Beta 2)
--------------------------------------------------------------------------
Features:
- Can throw grenades around corners.
- New item: dynamic hammer.
- New item: lockpick machine.
- New enemy: Grenadier Glen (does exactly what the name says).
- Controls change: single-clicking on a SWAT toggles a wait/resume waypoint.
- 4 new maps.
- GoCode chaining: GoCodes of the same type are no longer activated all at once, therefore you can use the same gocode multiple times along a path.
- Can now edit the names of your troopers.
- Added official/downloaded/editor filters to the single missions menu.
- Can now create entire maps from inside the editor (adding walls, editing parameters). Painting backgrounds is not yet available though.
- Decreased loading time.
- Improved SWAT AI.
Fixes:
- No longer auto-opening doors after lockpicking.
- Activating door waypoints ahead of time.
- No-pause challenge not working as intended.
- Fixed unable to pre-plan more than 4 flashbangs, where the trooper would only throw the first two.
- A bug with the saved plan diverging from the initial one.
- Crash when changing waypoint from flashbang to secondary weapon.
- Persistent orientation (strafe) waypoints being invalidated when activating a gocode.
- Bug where you could drag the path through walls in some situations.
- In some hardware configurations the game would not start on Linux even though the minimum requirements were met.
- Trooper getting blocked when changing weapons very close to a door.
- Trooper incorrectly waiting on a trooper that was in turn waiting on a door.
- Tazed/stunned enemies now recover with their weapon lowered.
- Can now shoot tazer over tazed enemies.
- Input issue on Linux where mouse commands would get lost.
- Enemies no longer block hidden-camera input when very they are underneath it.
- VIPs can no longer arrest suspects or disarm bombs.
- Changing from spycamera to flashbang no longer disables the waypoint.
- A rare replay desynchronization bug.
Modding / Structure changes:
- Warning: If your mod overwrites menus.xml or customization.xml, make sure to update it, since it may no longer work!
- Added smoke effect to grenades, therefore mods overwriting equipment.xml should update it, though everything will still work OK without it.
- Can now upload mods larger than 100 MB to Steam Workshop.
- Added door break sound for dynamic hammer. If your mod implements locked doors, you should update it.
- When uploading/updating a mod on Steam Workshop, the log will be displayed on screen.
--------------------------------------------------------------------------
0.1.2 (Post-Beta)
--------------------------------------------------------------------------
Fixes:
- Crash when deleting a path.
- Crash when changing between mods.
- Upside-down movie when exporting from replays.
- Resolutions with refresh rates below 59hz not taken into consideration.
Other:
- Pressing any key skips the initial KHG logo.
- No longer waiting for a key press before going to the main menu.
--------------------------------------------------------------------------
0.1.1 (Beta)
--------------------------------------------------------------------------
Fixes:
- Fixed single-man challenge not working
--------------------------------------------------------------------------
0.1.0 (Beta)
--------------------------------------------------------------------------
Features:
- Innate abilities + trooper ranking: each new trooper is assigned a random set of abilities. These are leveled up each time the trooper gets promoted.
- Challenges: in addition to the 3-star system, you can now complete challenges for each level.
- Plan saving: all paths up to the first "Play" command are saved and restored when restarting the map, also called the Daimaju feature (https://www.youtube.com/watch?v=X5P849j6q5c).
- New gocode: "Wait for clear". Trooper will not advance on the path until all visible enemies are dealt with.
- Potential waypoints: can now trigger actions from a distance.
- Unlockable items: items are now unlocked using the Stars currency.
- Unlockable classes: trooper classes (assaulter/breacher/etc.) are now unlocked by leveling up your roster.
- Doctrine points are now gained by leveling up your entire roster, instead of trooper promotions.
- 8 new firearms.
- 3 new armor types.
- 8 new maps.
- Many improvements to enemy AI.
- Line of sight preview when drawing a path.
- Proper feedback indicators for enemies that are about to execute a hostage + added countdown timers for executioners.
- Feedback for the range of all sounds.
- Added indicators for shield area of cover.
- Added enemy tooltips that show their equipment and intentions.
- When the line of fire is blocked by a friendly unit, a proper graphical indicator is rendered.
- Added curious/alerted indicators for enemies in relation to the sounds you make.
- The VIPs in "Protect the VIP" scenarios must be activated by proximity in order to be able to control them.
- Can customize the name/appearance of your troopers (wip, for now you can only loop through all the troopers in the database).
- Can now change resolution from the in-game video options.
- Support for more .wav formats. Previously an unknown format would crash the game.
- Added reverb sound effects (wip).
- Added new graphics/sounds effects (ejecting bullet shells, rain, fire etc.).
- Graphical updates to many maps, including the training ones.
- Improved overall graphics.
- Can now disable map zooming/panning from the options menu.
- Arrested enemies auto-move outside the line of fire between a swat and a fellow enemy.
- Selecting between paths that are over-imposed is now much easier.
- It is now possible to switch between pages in the Single Mission selection screen, via the small buttons on the bottom.
Fixes:
- Fixed the 50 mods limit downloaded from Steam.
- The "Export replay to movie" feature now works correctly on more (all?) hardware configurations (and faster).
- A crash that would sometimes happen after enabling/disabling mods and playing a game.
- Mods are no longer deleted after starting the game in offline mode.
- Deploy slots no longer look weird on very large screen resolutions.
- Flashbangs that could sometimes kill an enemy if they hit him.
- Too many trooper radio sounds in replays.
- A bug where shields would not stop bullets coming from grazing angles.
- Snipers can no longer target VIPs.
- A bug where modded weapons would show up more than one time in the equipment menu.
Modding / Structure changes:
- When updating a mod, the mod.xml "description" field is no longer updated on Steam Workshop.
- Can now use additional breaching charge types on a door.
- Maximum map size is no longer hardcoded at 4096x4096, though it's still limited by the maximum texture size supported by the GPU. Recommended 8192x8192.
- Added more rendering layers (can now control which item renders on top of what item with more precision).
- All weapon mods that use bullet_trace.tga + bullet_trace_shotgun.tga should now use the .dds versions. Will remove the .tga ones in the next update.
- All weapon mods should update the firearms flare rendering layers to mimic the ones in the new equipment.xml version.
- All weapon mods should add bullet-shell-on-the-ground sounds like in equipment.xml. If your mod already added such sounds (e.g. SiC), make sure to take them out or add them using the new fields in equipment.xml.
- Graphics / Explosion sounds for flashbangs/breaching charges are now moddable. Mods that modify the flashbangs/breaching charges should modify them according to the new equipment.xml (added the explosion sounds and graphics).
- Crowbar/lock-picks added to the equipment items and can now be modded.
--------------------------------------------------------------------------
0.0.103
--------------------------------------------------------------------------
Modding / Structure changes:
- Can update mods on Steam Workshop
- Mods will try to auto-activate the first time they're downloaded from Steam Workshop
- Mod file conflicts are shown in log.txt
- The individual sounds/entities/firearms/firearmattacktypes/abilities are now overwritten when found in another mod with the same name
- Mouse scroll for mods menu
- Game now reads mods from a local mods/ subfolder
- Fixed editor saving maps/thumbnails in the wrong folder
- Auto delete local mod when unsubscribed/deleted from Steam Workshop
- Steam Workshop loading is done on the loading screen so that you get some feedback
Features:
- Can no longer scroll farther than the map's borders
- Added backwards compatibility versions for replays: replays still work for minor version changes
Fixes:
- Fixed missing windows/doors on some video cards (OpenGL issue)
- Fixed sometimes losing unused skill points when quitting the game
- Fixed a crash that would happen when a bullet would go through more than 4 windows
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0.0.102
--------------------------------------------------------------------------
Fixes:
- Fixed not being able to activate more than 1 mod at a time
- Fixed mods sometimes getting uploaded with a wrong name
- Corrected a couple of typos in the skill tree
Modding / Structure changes:
- Game now reads mods from a local mods/ subfolder
--------------------------------------------------------------------------
0.0.101
--------------------------------------------------------------------------
- Fixed a crash related to mods
- Mods don't automatically lose compatibility when changing game version. We now have a version compatibility list.
--------------------------------------------------------------------------
0.0.100
--------------------------------------------------------------------------
Features:
- Bigger maps (zoom/scroll enabled for all maps)
- New scenario type: Protect the VIP
- Three new enemy types (Operator Orville, Juggernaut Emil, Assassins)
- Three new maps
- Improved enemy/SWAT AI
- Export replays to video
- Modding support + in-game mods menu
- Steam Workshop support
- Can resume a game anytime during a replay
- Added enemy ghosts for last visible location
Other:
- Added maxFPS and vertical-sync in options.xml
- Improved FPS / loading time
- Game size reduced significantly (due to compressed textures)
- Can now hide the HUD while playing; not yet in replay mode
- Multiple graphics improvements
- rebalanced armor types
- rebalanced 9mm and .40 caliber vs .45 caliber pistols
- New sounds
- game now loads .dds files in addition to .tga and .png
- new door types added – elevator and bus doors
Fixes:
- Can no longer be heard through walls when picking locks
- Fixed a couple of replay-desync bugs
- Fixed some ambient sounds that were too loud
(plus bugs, crashes, etc)
Modding / Structure changes:
- changed location of single mission and RMG repositories
- the distance at which shots are heard is now specific to each weapon
- the noise distances for stealthily opening a door vs kicking it down are now configured separately.
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0.0.91
--------------------------------------------------------------------------
Features:
- None, it's a quick-fix patch
Fixes:
- Problem with selecting door waypoints
- Unable to setup breaching charges when you had x2 breaching charges
- Hidden camera setup animation is no longer loopable
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0.0.90
--------------------------------------------------------------------------
Features:
- New scenario type: Arrest warrant
- Armor
- Stinger grenades
- Tazer gun
- New maps
- New shields + improved shield mechanics
- 1/2 playback speed for replays
- New trooper skins + better animations
- Graphics improvements
- Improvements to enemy/swat AI
Fixes:
- Previous weapon is now remembered after doing a door breach
- Fixed some issues with snipers
- Fixed unable to breach with shotgun as secondary weapon when activating potential waypoint
- Trooper stats are no longer updated when viewing replays
- Fixed invisible walls on very large screen resolutions
- Fixed immortal troopers
- Sniper bullets go through covers now
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0.0.80
--------------------------------------------------------------------------
Features:
- Shield trooper class
- Snipers (off map asset available in select missions)
- Windows
- Troopers gain XP and advance in rank (though nothing to do with that, yet!)
- Better enemy AI + pathfinding
- Added "open replays folder" option + replays file name
- Improvements on trooper control
Fixes:
- Trooper statistics are no longer updated after watching a replay
- Less sounds overlapping in replays
- Stealth Class no longer kicks doors
- Silenced weapons are no longer heard through walls
- Flashbang target no longer resets to default when setting a gocode
- Fixed a bug where a dead trooper would not be replaced
- Fixed a bug where completing HostageRescue on a mission with more than 1 rescue zone would not end mission
- Fixed playing "Aborting" sound after shotgun-breaching a locked door
- Fixed a couple of crashes, tweaked some stuff and in general improved the game in too many ways to mention here.
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0.0.70
--------------------------------------------------------------------------
Features:
- Replays
- Six (6) new maps
- Major improvement to enemy AI
- New animations for troopers/enemies (replaced old ones entirely)
- Added "Delete" option to final waypoint: deletes path up to the previous waypoint or the entire path otherwise
- Replaced dead troopers now spawn with the dead troopers' inventory
- Added personalized portrets for the Stuff of Legends price tier
- Editor improvements
- Improvements to the random mission generator
- Various gameplay/control/graphics improvements
- Can use secondary weapons for beaching (modding request)
Fixes:
- Moved game files on Linux from ~home/DoorKickers to ~home/.local/share/DoorKicker
- Game should run smoother on older hardware
- Fixed a crash from 0.0.60
- Fixed accuracy being incorrectly calculated for shotguns
- Fixed a bug where troopers' names were not visible
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0.0.60
--------------------------------------------------------------------------
Features:
- Breacher class and Shotguns added
- Shotgun breaching now possible - repreaches Mechanical breaching where appropriate
- Stealth class and Suppressed firearms added
- Lock picking. Can be heard by enemies at short range.
- Mission Editor
- 3 new pistols
- 7 new Semi-Auto/Auto weapons
- 3 shotguns
- 4 new single mission maps
- 2 new random maps
- Improvements to old maps
- Improved the random mission generator
- Improved enemy AI
- New enemy AI: Sawn Off shotgunner
- Troopers now holster the current weapon while operating devices (defusing bombs, lockpicking etc.)
- Smoother path drawing around corners
- Enemy Stun/reload icons are no longer visible in fog of war
- Tooltips are now flipped when cut-off by the edge of the map
- Improved visual effects (debris, burn marks, muzzle flash lights etc.)
Modding / Structure changes:
- Simplified new map creation; Background Entity no longer needed, texture directly referenced in mission file
- changed location of single mission and RMG repositories
- Differentiated Speed Reload vs Tactical Reload times for weapons
Fixes:
- Fixed flashbang trajectory showing different path that the actual one
- Can no longer operate devices from behind walls/doors
- You must now have LOS with an object in order to be able to interact with it
- Fixed sometimes losing rclick orientation tracking
- Fixed a bug where the path would not be highlighter while dragging it
- Fixed some crashes
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0.0.50
--------------------------------------------------------------------------
Features:
- Inventory customization.
- Random mission generator (first version).
- Persistent trooper roster.
- Cover system: now visible with graphical indicators for the direction of the cover, also works as intended (as opposed to previous versions).
- Can now switch between primary/secondary weapons.
- New ambiental music tracks and win/lose jingles.
- Improved AI targeting, where now partially-covered enemies will be correctly targeted only on their visible body part.
- Better enemy AI.
- New maps.
- Many improvements/fixes on the firearms' shooting methods.
- Improved deploy screen usability.
- Choosing "Delete" from the rclick menu on a trooper now deletes the current action plus the entire path.
- "Reload" and "Switch weapon" waypoints now block movement until they are completed.
- Various improvements on the in-game editor.
- Added more "How to Play" slides.
- Firearms are now fully moddable (can add more weapons at will).
- Added the in-game news section to the Linux version as well.
- Keys are now shown in the options menu, however they cannot be edited yet.
Fixes:
- Many fixes that would be seen as significant delays in the AI's targeting.
- Can no longer rotate trooper while disarming bomb, placing a breaching charge or using the spy camera. They will now face the action at hand.
- Damage was sometimes incorrectly calculated, which resulted in a much more than intended perceived randomness.
- Fixed game not starting on some Windows XP versions (normaliz.dll error).
- When playing in a resolution below 1366x768, the game no longer crashes and burns.
- Fixed OpenGL-related crash on older hardware.
- Fixed AI going through walls.
- Fixed Linux multi-monitor bug.
- Fixed resolution not changing after switching monitors or changing desktop resolution.
- No more impossible-to-kill enemies on the airplane level.
- Friendly fire is now disabled.
--------------------------------------------------------------------------
v 0.0.44
--------------------------------------------------------------------------
Fixes:
- fixed an OpenGL crash that would happen on some hardware configurations
- fixed Steam SHIFT+TAB locking in-game input
--------------------------------------------------------------------------
v 0.0.43
--------------------------------------------------------------------------
Features:
- added one more ambiental music track
Fixes:
- fixed crash when MSI Afterburner was turned on (or other third-party apps tinkering with the game’s display)
- fixed crash/”minimum requirements fail” on some video cards
- fixed troopers getting stuck after defusing a bomb
- fixed infinite weapon shuffle (the trooper would no longer equip his weapon when taking damage while throwing a flashbang)
- fixed a bug where the grenade trajectory would remain on-screen forever
- fixed interaction waypoint showing up for already rescued hostages
- number of deployed troopers text moved to the HUD bar for better visibility
- changed waypoints’ tooltips for more clarity
- fixed waypoint showing up in lower left corner when cursor was blocked
--------------------------------------------------------------------------
v0.0.42:
--------------------------------------------------------------------------
Features:
- Added realistic shooting methods.
- SWAT now wait for flashbangs to explode before proceeding on their path.
- SWAT now wait on doors if there is a flashbang being thrown through that door.
- SWAT better stacking at doors.
- Added an in-game “News” panel where you will be notified of new updates and/or community news.
- Greatly improved FPS on older video cards (and newer ones as well).
- Distance is now shown when rclick-dragging.
- Game loads fasters now.
- Added new ambiental music.
Bugs & Fixes:
- Fixed corners bug (again): when close to a corner, an enemy could shoot you but you could not see him (and viceversa).
- Fixed flashbang trajectory not being correctly calculated in some situations.
- Fixed some old video drivers compatibility problems.
- Fixed an enemy AI going through walls.
- Fixed tooltips still showing after mission ending.
--------------------------------------------------------------------------
v0.0.41:
--------------------------------------------------------------------------
Features:
- Well, the Trooper Deploy screen is in the game, hope that’s already clear?
- Go Codes can now be combined with actions: detonate doors on GoCode, throw grenades on GoGode etc.
- New maps, including the first House Call map.
- Added ambiental sounds to maps.
- Persistent orientation waypoint/side-stepping: Ctrl+RClick drag on a trooper or on a waypoint and he will keep looking in that direction until ordered otherwise.
- Friendly AI: troopers will now investigate the direction they are attack from.
- Enemy AI improvements: new patrol/investigation strategies.
- Added graphical representation for the flashbang grenade’s effect falloff.
- Modified grenade physics (explosion time will be adjusted dynamically depending on distance to target). A minimum explosion time still remains.
- Current trooper’s path is now highlighted in relation to the others.
- When drawing a path, a potential action waypoint will be shown on the objects you can interact with, letting you know the position from which you can interact with them.
- Easier to tweak paths: just naturally click and drag on the path to adjust from that point.
- GoCodes can be triggered with 1/2/3 keys as well as the a/b/c keys.
- Trackpad-friendly controls: the SHIFT key is converted to right-click (feedback is appreciated)
- New HUD + many other graphical improvements.
- Door spy camera can now be moved freely while in paused mode (based on communities’ voting).
- The detailed statistics for a completed map are now saved and displayed when clicking on the stars button.
- Added global statistics in the main menu.
- When selecting a trooper, his field of view bounds will be displayed.
- Detailed statistics are now displayed on the mission failed screen as well.
- Detonation button is now CLEARLY a button (also changed tooltip).
- Multiple graphics optimizations, FPS increase on older GPUs.
- The detailed statistics for a completed map are now saved and displayed when clicking on the stars button. - An “improved result” message is now displayed when doing better than your previous result.
Bugs Fixes:
- Corners bug: when close to a corner, an enemy could shoot you but you could not see him (and viceversa).
- Fixed a bug where the enemy AI would just stand there and do nothing while getting shot at.
- Fixed cover objects (furniture/cars etc.) stopping bullets even though you were not near them.
- Improved/fixed interaction with doors.
- Fixed a bug with incorrect data shown in the detailed statistics screen.
- Trooper no longer stops walking when changing his path.
- Editor: added snap to grid (+/-) and 90 degree rotation (ctrl+lclick+rclick).
- Fixed a crash.
- Multiple other fixes.
--------------------------------------------------------------------------
v0.0.31:
--------------------------------------------------------------------------
- MacOSX and Linux support
- Mission results (Stars) are now stored and displayed for each level
- Detailed statistics after each mission
- Can now delete portions of the path by right-clicking anywhere on it and selecting "Delete"
- Added in-game epic music
- Added options menu (only Sound/Gore are configurable for now)
- Multiple improvements for Menus/Hud
- Better looking graphics for maps
- Fixed some crashes that were very common in the previous version (thanks for the crash reports!)
- Fixed a bug where troopers would not respond to commands
- Added shortcut for FPS display - F8
--------------------------------------------------------------------------
v0.0.30:
--------------------------------------------------------------------------
- Action waypoints: can add waypoints anywhere on the path, Right Click on the path
- Aim Points: Can order troopers to "look this direction" at specific points, Right Click + Drag on waypoints
- Go Codes: you can now synchronize your team using "Hold for Go Code" waypoint action
- Door breaching: Locked doors - blow them up (needs setup) or use manual breaching (instant but noisy)
- Trooper status: ammo/inventory/injuries are now displayed on each trooper's tooltip
- RollCall trooper names: bought the game with the Roll Call (or above) tier? Your name is now in the game! Feature to be improved in next versions with persistent squads!
- Limited number of flashbangs/breaching charges, you'll have to think more strategically from now on.
- New maps
- Gameplay and visual improvements to existing maps
- New game mode - Stop Imminent Execution - you have a very limited time to reach the key hostage and save him
- New enemy - AK47 baddie - deadly rifle, but semi-auto only and handicapped by poor sight system
- New voices/sounds with more variations
- Many other technical and gameplay improvements and fixes
--------------------------------------------------------------------------
v0.0.21:
--------------------------------------------------------------------------
FIXES
- fixed a bug where the game would not start event though the minimum requirements were met
- fixed a rare crash
--------------------------------------------------------------------------
v0.0.2:
--------------------------------------------------------------------------
Alpha Released

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- -Раздача обновлена до 1.0.0, полной steam-версии.
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