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The Guild 3 [v0.7.0 build 567104 [THQ Nordic][2017, Simulation, Strategy, RPG][RePack] от SpaceX

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Откуда: Долгопрудный город чудный ...



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Создавать темы 20-Янв-2019 04:05

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- Год выхода: 2017
Жанр: Simulation, Strategy, RPG
Разработчик/Издательство: GolemLabs / THQ Nordic
Язык интерфейса: EN/FR/DE + Русский
Язык озвучки: EN/DE
Тип издания: RePack
Таблетка: Вшита (3DM)- - Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 Bit)
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 2048 Mb, OpenGL 3.0
Свободное место на HDD: 3 Gb- -The Guild 3 – это третья часть популярного экономического симулятора эпохи средневековья - The Guild. Игра переносит нас в эпоху Позднего Средневековья. Вам предстоит создать семейную династию на просторах Центральной Европы XV –XVI веков, заняться производством и торговлей и развивать свой род на протяжении долгих веков. Мир вокруг вас и вашей династии непрерывно изменяется под действием прогресса, поэтому, чтобы выжить придется не только торговать, но и вникать в сложности политической ситуации, научиться плести интриги.-
ЦитатаКто-то писал:Below you can find the CHANGELOG:
PLEASE NOTE: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.
BALANCING
- The early experience was for a long time a thorn in our side. The ability to be able to produce the same items in the residence as in the according level 1 business, kinda made the first business not very useful. Additionally it basically lead to the gameplay of just sending your leader back and forth until the next title was achieved. We wanted to change that and now that we have a more interesting family gameplay we decided that the time is right.
- We changed the early progression entirely. You are now able to build a business building from the start.
- You are now able to produce so called “social items” in your residence. Those items boost your basic attributes. We’ll add more items in the future and we will also add actions in the future that you can trigger directly in your residence.
- Your residence starts with 6 storage slots now.
- So with those changes you should be able to start your business and still be able to focus with your leader on building up a dynasty.
CONTENT
- Your family members can now beg for money on the streets. Be aware that the few coins may hold you above water but your reputation will suffer.
- Children can now throw stones at other characters to make them dizzy. It’s not illegal to do that!
- Children can now divert guards but be aware guards don’t react friendly when they don’t like the performance.
- Children can drop a bag of fleas next to a building. The fleas are spreading to the employees and harm their productivity.
- Adults can now goad your workers. If they do it well, your workers will work faster. If not, well, they won’t like that.
- Adults can now whip your transporters. If they do it right, your transporters will be faster.
- You are now able to gather water from the well. Water can be used for wash cloth.
- Washcloth can be produced in your residence and used to clean a character. Being clean boosts your charisma.
- Flower Bouquet can be produced in your residence. Give it to another character to boost romance and reputation.
- Fixed and changed the “Find Evidence” action. Characters will now question people in the neighborhood if they saw something illegal. If yes, you will obtain an evidence you can then use to bargain or to initiate a trial.
- All scenario maps got another overhaul. Lots of bugfixes. One or more wells are now present in every district and village. Besides every well and marketplace got the name of the district or village were they are located. Groves and brushwoods got unique names.
- We removed the scenario map Birmingham as the map contains too many problems and it doesn’t offer a good experience at the moment.
REFACTORING
- We entirely removed the bonsuable system (a system which had been used for all kinds of things in the game) and exchanged it with our modifier effects system. This allows us to be more flexible and we were able to solve a number of memory leaks, so that the game becomes more stable and performant in longer play sessions.
PERFORMANCE
- Surplus vegetation and decorations have been reduced in all scenario maps to improve performance.
ART
- We updated the whole lighting of the game and fixed lots of bugs related to the overall rendering of the game. One of the biggest things you will recognize is that the strong grayish look has been removed by fixing the tone mapper. We also added moonlight to the game so nights got a more “bluish” tone. Generally the lighting now fully depends on the time of day.
- We added animations to male and female children.
BUG FIXES
- We have hunted down a very dodged bug with the far trade markets on water which sometimes led to a crash when you came back from a trip.
- Fixed that it was possible to have multiple different outcomes per action, which lead to lots of follow up bugs.
- Fixed Give Money action to show the correct amount of money transferred.
- Fixed a bug that allowed henchmen to conquer their own buildings.
- Fixed the give gift action to work properly.
- Fixed a bug that removed all producible items from a building after it had been sold off to another dynasty.
- Fixed a bug that allowed you to buy buildings you control.
- Fixed a bug that broke animations when the game gets very slow.
- Fixed a bug that prevented modified attributes to be correctly shown in the tooltip.
- Fixed a bug that prevented transporters from getting XP when buying or selling items.
- Fixed a bug that lead calendar entries to be different to the current game time.
- Fixed a bug that caused the leader to be stuck in front of the city hall after being released from prison.
- Fixed a bug that allowed juveniles to apply for political offices.
- Fixed a bug that caused thieves to steal money from the remaining budget of a business, which lead to dead-locked business buildings.
- Fixed a bug that caused the “use front store” setting to not being saved correctly when saving the game.
- Fixed a bug that caused employees to remain in another building after being fired.
- Fixed a bug that caused particles to never die.
- Fixed a bug that caused shadows to be hidden when an object is outside of the view frustum of the camera.
- Fixed a bug that caused the far distance travel action to not work on London map.
- Fixed a bug that caused tooltips to still being shown despite being outside of the game window with the mouse cursor.
- Fixed several bugs related to the price calculations of buildings.
- Fixed a bug that caused ships to not being shown anymore.
- Fixed a bug that caused all automated workers continually try to produce the same item while they lack the resources.
- Dozens of text corrections.
- Many missing texts added.
12 ЛОКАЦИЙ
В игре доступно 12 уникальных карт, которые включают в себя один или несколько городов и их окрестностей, основанных на исторических местах в центральной и северной Европе.
СВОБОДА ВЫБОРА
Перед игроком предстает полная свобода выбора: игрок может стать руководителем ремесленного предприятия, построить карьеру политика, возглавить банду воров, стать начальником городской охраны или стать повелителем мёртвых.
ТАЙНЫЕ ОБЩЕСТВА
Масоны и Гильдия Алхимиков! Вступайте в одно из сообществ, поддерживайте своих собратьев и получите доступ к особым силам и секретам своего клана и выполняйте необычные сюжетные и внесюжетные квесты!
Основное Установи и играй!
За основу взята лицензия Steam | Early Access (ID: 311260)
Версия игры: v0.7.0 build 567104
EN/RU Инсталлер
Запуск игры с рабочего стола
Смена языка в меню игры
Качество аудио 100%
Качество видео 100%
ДополненияПрочееВшит языковой пакет FR + RU v0.7.0 Community Translations (Tao)-::Релиз от SpaceX::
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